5.2 camera bug?

I seem to have encountered a bug of some kind with the camera animation within sequencer.

  1. The project was working fine the night before.

  2. I opened the project up the next morning and the framing within the camera is all wrong. But the translation, rotation keyframes are all correct.

Is there a way to fix this?
If not, how can I import the UE camera from an older project into a different project?

Hey there @Sean3Dmonkey! By framing, do you mean that it’s details are off but it’s locations and rotations are correct? This occurred after ending a session and just picking it back up later? Are you using any form of source control that you could possibly roll back with?

Hello, yes, this happened three times after ending a session and opening it back up. I do not use version control. I zip up the project after I make a significant change.

in Order to move forward, I went back to my zipped up project and re-created the camera work. its working now.

Understandable! Even for film making I do recommend a repository since version control (while not 100% needed for film making like it is games) is still extremely useful and is just as easy as zipping it with so many benefits. I’ll leave a tutorial below if you’d like to try it with your next project’s pipeline. That said, I’m glad your backups worked out! If you run into the issue again and can ascertain how it occurred we might be able to track it down. Have a great day!

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