[5.2.1] potential problem in converting RootComponent of ACharacter to SkeletalMesh

Hello, I recently have problem with my project.

For getting my character’s location or setting, first I need to set the pivot.

but I don’t want to use the Capsule Component’s center, so I just converted Root Component as a Skeletal Mesh for getting the right pivot.

I didn’t see any error or exception in this conversion for now, but I’m afraid it may cause some problem in future development.

is anybody experienced same or similar issue about it?

Thank you.