when editing a PCG Graph; specifically, the Spline Sampler node - the moment I modify the Dimension setting to On Interior, I encounter consistent Engine (5.2.1) crashes with the following error:
Assertion failed: IsInGameThread() || IsInSlateThread() [File:D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp] [Line: 1225] Slate can only be accessed from the GameThread or the SlateLoadingThread!
UnrealEditor_SlateCore
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UnrealEditor_Slate
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UnrealEditor_GraphEditor
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UnrealEditor_PCGEditor
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UnrealEditor_PCG
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UnrealEditor_Core
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kernel32
ntdll
can anyone lend assistance?