5.2.1 Crash when having Control Rig plugin enabled

Whenever I try to open a blueprint in 5.2.1 with Control Rig enabled the whole editor just crashes… I get this error:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008

UnrealEditor_RigVM!FRigVMRegistry::IsAllowedType() [D:\build++UE5\Sync\Engine\Source\Runtime\RigVM\Private\RigVMCore\RigVMRegistry.cpp:1088]
UnrealEditor_RigVM!FRigVMRegistry::FindOrAddType_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\RigVM\Private\RigVMCore\RigVMRegistry.cpp:642]
UnrealEditor_RigVM!FRigVMRegistry::RefreshEngineTypes() [D:\build++UE5\Sync\Engine\Source\Runtime\RigVM\Private\RigVMCore\RigVMRegistry.cpp:325]
UnrealEditor_ControlRigEditor!FControlRigEditorModule::GetTypeActions() [D:\build++UE5\Sync\Engine\Plugins\Animation\ControlRig\Source\ControlRigEditor\Private\ControlRigEditorModule.cpp:1012]
UnrealEditor_ControlRigDeveloper!UControlRigBlueprint::GetTypeActions() [D:\build++UE5\Sync\Engine\Plugins\Animation\ControlRig\Source\ControlRigDeveloper\Private\ControlRigBlueprint.cpp:2532]
UnrealEditor_BlueprintGraph!FBlueprintActionDatabase::RefreshClassActions() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1651]
UnrealEditor_BlueprintGraph!FBlueprintActionDatabase::RefreshAll() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1525]
UnrealEditor_BlueprintGraph!FBlueprintActionDatabase::FBlueprintActionDatabase() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1242]
UnrealEditor_BlueprintGraph!FBlueprintActionDatabase::Get() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1226]
UnrealEditor_Kismet!FBlueprintEditor::CommonInitialization() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintEditor.cpp:1997]
UnrealEditor_Kismet!FBlueprintEditor::InitBlueprintEditor() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintEditor.cpp:2348]
UnrealEditor_Kismet!FBlueprintEditorModule::CreateBlueprintEditor() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintEditorModule.cpp:307]
UnrealEditor_Kismet!FBlueprintEditorModule::CreateBlueprintEditor() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintEditorModule.cpp:298]
UnrealEditor_EngineAssetDefinitions!UAssetDefinition_Blueprint::OpenAssets() [D:\build++UE5\Sync\Engine\Plugins\Editor\EngineAssetDefinitions\Source\Private\Script\AssetDefinition_Blueprint.cpp:136]
UnrealEditor_AssetTools!FAssetDefinitionProxy::OpenAssetEditor() [D:\build++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp:236]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAsset() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:407]
UnrealEditor_Kismet!FDefaultsEditorSummoner::OnChangeBlueprintToNotDataOnly() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintEditorTabFactories.cpp:292]
UnrealEditor_Kismet!TBaseSPMethodDelegateInstance<0,FDefaultsEditorSummoner,1,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:292]
UnrealEditor_Kismet!SHyperlink::Hyperlink_OnClicked() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SHyperlink.h:114]
UnrealEditor_Kismet!TBaseSPMethodDelegateInstance<0,SHyperlink,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:275]
UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465]
UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390]
UnrealEditor_Slate!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5129]
UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:420]
UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5115]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5684]
UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5649]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2219]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1895]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925]
user32
user32
InkObj
atlthunk
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5736]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Anybody else experiencing this? I saw a few other people on discord experience the same thing…

I have the exact same issue. Did you find a solution?

not at all, I can’t upgrade my projects for nothing

1 Like

I have the same problem.

Just got the same exception! What have you come to, guys? How have you dealt with that in the end?

I also have this issue is there any fix? Does updating to 5.3 fix it?

@goldenMoth Hi! I found some useful information here Opening any blueprint crashes editor - #6 by CRY3Modder . Long story short: in my case, the reason was a corrupted blueprint from a plugin. Look at all your logs, you will find red lines there) Deleting of this BP helped!

1 Like

I fixed it with starting again by 0 and i also used that video

and now everything works. :slight_smile: Hope it helps

—>https://www.youtube.com/watch?v=CRDDgFKuPh8&list=PL5wcm6kbkEhLpq4-NixPgrXg8uHuBNZ6f&index=17

Good day to everyone. It helped!