Hi,
I’m trying to understand how vr works in a mini cpp project.
I’ve a quest 2 + virtual desktop, used through steam vr. And i’m using UE5.1 preview 2.
So i know i’m looking for trouble and i don’t expect a smooth experience, but i’m just trying (btw, this setup, with an RTX 2070, works reasonnably well with steam vr games, so i know the hardware works fine).
Now, the plugins panel says that steam VR and oculus VR plugins are deprecated and that i should use OpenXR only.
but:
- When i enable openxr only, i get some crazy stuff: about 1 fps, flickering image/pitch black, and the image displays everytime a random angle.
- When i enable steam&oculus vr, the image is stable and i get ~10-20 fps, which is more or less what i expect, but then the oculus controls are not recognized.
Is this (not too good) experience normal in the current state of VR within the UE Editor ?
Am i missing some key option that will magically smooth openxr ?
And more importantly, is openxr becoming the norm in a near future (5.1 stable / 5.2 ?) or will the steam&oculus vr plugins stay “deprecated” for a long time ?
Just to know where i’m going with my dev and what to expect officially in the near future.
Thanks
Cedric