[5.1] 'PlayerStart' / spawn trouble with '3rdPersonTemplate' + World Partition

Where I’m at:

  • 3rd person template
    • managed to properly configure a metahuman I created as player-character without issue.
  • Imported a large tiled landscape I created in Gaea, enabling World Partition
  • I did a large select All on everything I placed on the 3rd person template default level.
    • ‘grouped’ them together, &.
  • Relocated the group much further away; placed down upon the imported-landscape.

‘PlayerStart’ was also relocated along with everything else, however, when I Play - i see my character briefly load-in, fall in-place for a moment & then inevitably disappear.

The only sense I can make: it seems irregardless of ‘PlayerStart’ location/placement, my character continues to spawn at the default-position determined by 3rd Person Template.

Any ideas/suggestions would be greatly appreciated.

Thank you for your time.

Hey again @el.ganz.andere!

One thing you can do is simply delete and re-create your playerStart. If there’s only one playerStart available it will default to that one. Typically you won’t have multiple playerStarts unless it’s a multiplayer game, in which you will assign each one, so I suggest doing a search in your world outliner to make sure there aren’t any still there before making a new one.

image

Appreciate the reply.

I think I may have initially imported the external-landscape in the default 3rdPersonTemplate level.

Following your guidance, I deleted the original PlayerStart, replaced with a fresh - ‘Play’. Which was beginning from the proper location, but then got into a ‘perpetually rising camera’ loop.

@Mind-Brain can you lend any guidance on these logs?

“FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
LogWorldPartition: New Streaming Source: PlayerController_0 → Position: X=0.000 Y=0.000 Z=0.000”

I’ve deleted & recreated/replaced ‘PlayerStart’ numerous times; no matter, spawn location seems to default to World Origin at 0, 0, 0.

Hey @el.ganz.andere!

It definitely has something to do with level streaming. Make sure your player start is located on the persistent level!

1 Like