Greetings. So I am learning quite intensely for some time now both C++ and Blueprint side of Unreal5 and as everyone says - it’s best to learn by challenging Yourself. I was always charmed by couch co-op games and after running through few tutorials decided to do something of my own.
Now as the title suggests, I ran into problems with setting up local multiplayer and it is still unclear to me whether it is 5.1 version problem or am I just doing something wrong.
I have used these series as a basis for understanding the setup and logic behind local multiplayer: UE4 - Tutorial - Local Multiplayer Pt 1 - Project Setup - UE4 / Unreal Engine 4 - YouTube
and this video from our fellow forum-ist : UE5.1 Couch Coop Local Multiplayer Template (Enhanced Input System) - YouTube
Yet I still cannot make it work as the code there is far more complex than what I can fathom and I cannot access full blueprints to figure something out.
Now I was thinking - maybe I could do something simpler - without any player input receivers and just spawning two players at PlayerStarts and they would be bound to different controlls. Could I just bind two different input mapping contexts for each player with beginplay? I would also like to learn what is up with 5.1 and maybe there is some way to go around the bugs (if there actually are any)?
I could actually share my files as the project is purely for learning, but I am kinda new here and I am not sure how it is acceptable to do that here. I believe it’s better than screenshots.
Anyways, thank You in advance! Maybe the system is too much, but it is the CORE of what I want with my game development