Hey,
I put a heightmap into the World Position Offset:
Of my Landscape. Problem: It looks like this when unselected in viewport (constant flickering):
But fine when selected in viewport:
My questions:
- Is World Position Offset intended to work with Landscapes anyhow? If so, what might I do wrong?
- What does technically/render wise change if I select something in viewport? Is there a workaround like telling the engine in-game: “It’s selected”?