I have a scene that worked perfect in 5.0, but now is crashing when trying to Lit shadows in medium or higher quality (Scalability). What can I do, to fix this and let the scene run with epic quality again?
Directx 12 is needed and all shader formats are activated.
Using a Nvidia Geforce RTX 3060
I appreciate your help.
We did some more research here.
- The crash also happens with a RTX 3090.
It happens either when:
2. we change the Shadows quality from Low to r.ShadowQuality 1
3. any spotlight in the scene that existed in 5.0 gets activated
We migrated the scene to an empty 5.1 project (Virtual Production Preset), and there it works IF all “5.0” spotlights are deactivated and new ones are added.
We’ll now try to replace all the spotlights.