Hi All
I do exactly what the docs say, but it doesn’t work.
When I running game, the logger said:
LogPixelStreamingSS: Connected to SS ws://localhost
LogPixelStreaming: Not using -PixelStreamingExperimentalAudioInput. Pixel Streaming audio will only transmit the UE submix.
LogPixelStreaming: WebRTC has requested audio playout in UE be: stereo
LogPixelStreaming: OnSignalingChange (HaveRemoteOffer)
LogPixelStreaming: OnTrack
LogPixelStreaming: OnTrack
LogPixelStreaming: OnAddStream
LogPixelStreaming: OnAddStream
LogPixelStreaming: OnSignalingChange (Stable)
LogPixelStreaming: Error: Failed to set local description: Failed to set local answer sdp: Failed to set local video description recv parameters for m-section with mid='0'.
LogPixelStreamingPlayer: Error: CreateAnswer Failed: Failed to set local answer sdp: Failed to set local video description recv parameters for m-section with mid='0'.
LogPixelStreamingPlayer: Error: CreateAnswer Failed: Timeout
LogPixelStreamingPlayer: Error: Send Answer failed: Answer was null
LogPixelStreaming: OnIceConnectionChange (IceConnectionChecking)
Meanwhile I tested PixelStreaming with Chrome and it works perfectly fine.
So is there something wrong with this documentation, or is the feature itself just not working?
