ack to ue5.1 if any one can check my screen shot below and tell me what i am missing?
This input is a post to allow my character to Perform a Anim Montage on enemy. I tried something similar in another project in ue5 and it work perfectly fine but in ue5.1 i am having no Luck
Did you put it into the Input Mapping Context, and then link that to the Enhanced Input Local Player Subsystem?
Take a look through the official documentation (Documentation for this hasn’t been updated since 4.26, but it hasn’t really changed and it’s not so experimental anymore)
Try doing a PrintString right after InputAction Finisher, and hook the blue output (Input Action) into your pink Text on the PrintString. It should auto-convert it.
Check to see what it says. If it’s printing pretty much anything then the input isn’t the problem, so we can either solidify the issue OR change focus!
Hello,
Same problem here. Connected the PrintString to InputAction, no response, nothing. IMO EnhancedInputLocalPlayerSystem is not being validated. Looked up everything there is on the net, documentation, set it up as in a few different ways, it just does not get validated, and it stops there. Same code as above, except my has adding HUD after, so I can see straight away if there is no HUD, the code stops there.
Would appreciate any help on the matter, as I transfered my project from 4.26 to 5.0, and then to 5.1.
Thanks