Hello…
Is there information further explaining Nvidia’s RTXGI demo around caustics in UE last year?
- Are options ready within UE5 for artists to simulate this effect or would this require adding script?
Hello…
Is there information further explaining Nvidia’s RTXGI demo around caustics in UE last year?
NVIDIA actually have their own branch of unreal engine I think that might be what you need https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics
Thank you, very much appreciated.