[5.01] Caustics & Translucent Lighting


Is there information further explaining Nvidia’s RTXGI demo around caustics in UE last year?

  • Are options ready within UE5 for artists to simulate this effect or would this require adding script?

NVIDIA actually have their own branch of unreal engine I think that might be what you need https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics

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Thank you, very much appreciated.