Hi all, I had a project that was working decently well in 5,0early access… I was using Physics constrains to manipulate actors in the environment. The method was based off the Telekinesis Ability pack found on the unreal store
However, when I open the project in Ue5 preview. The constrained objects now jitter wildly.
Does anyone know if an alternative to Set Constrained Components exists?
Or if there is something new in ue5 preview that is intended to replace this? I’m not sure why this would change so drastically.
Please let me know if you need more detail.
Thanks for any help you can offer!
I also have this issue with the first-person puzzle template pack that is meant to grab objects so that they can be used for puzzles. The object spins and jitters in all directions. It seems the longer you hold onto the object, the worse it gets. I have found a lot of other physics no longer in my game as well. Hopefully the main UE5 is more stable
I uninstalled the UE5 preview and reinstalled it and now physics behave normally. I could tell that it may have been the engine since plugins weren’t working either but with the reinstall, they are. Hopefully this is the solution to your problem as well.