5.0 always crashing when porting my project

Working fine on 4.27 but, it crashes everytime when I tried to change it to 5.0.

Something I can see from the crash report is in my playercharacter actor.

But I couldn’t find any errors on 4.27.

I really need helps to fix this.

this is the whole crash report message below

LoginId:7729d41e442c0f2a807f6a83c71b6ad4
EpicAccountId:44892bbaf3874aeea4dbc4747e8052a9

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp] [Line: 1414] Internal Error: RemoveFromHash NumRemoved = 0 for BlueprintGeneratedClass /Game/1_Blueprints/Character/Base/Player/BP_Shujinko.BP_Shujinko_C

UnrealEditor_CoreUObject!UnhashObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:1414]
UnrealEditor_CoreUObject!UClass::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4539]
UnrealEditor_Engine!UBlueprintGeneratedClass::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1805]
UnrealEditor_CoreUObject!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4388]
UnrealEditor_CoreUObject!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4539]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4732]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4614]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UnrealEditor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
UnrealEditor_CoreUObject!StaticLoadObjectInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:897]
UnrealEditor_CoreUObject!StaticLoadObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:953]
UnrealEditor_CoreUObject!FObjectPropertyBase::FindImportedObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:513]
UnrealEditor_CoreUObject!FObjectPropertyBase::ParseObjectPropertyValue() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:332]
UnrealEditor_CoreUObject!FObjectPropertyBase::ImportText_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:365]
UnrealEditor_CoreUObject!FObjectProperty::ImportText_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:142]
UnrealEditor_CoreUObject!FClassProperty::ImportText_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp:101]
UnrealEditor_CoreUObject!FProperty::ImportText() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:428]
UnrealEditor_UnrealEd!FBlueprintEditorUtils::PropertyValueFromString_Direct() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:9118]
UnrealEditor_UnrealEd!FBlueprintEditorUtils::PropertyValueFromString() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:8999]
UnrealEditor_UnrealEd!UUserDefinedStructEditorData::ReinitializeDefaultInstance() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UserDefinedStructEditorData.cpp:237]
UnrealEditor_Engine!UUserDefinedStruct::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:133]
UnrealEditor_Engine!UUserDefinedStruct::Serialize() [D:\build++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UserDefinedStruct.gen.cpp:217]
UnrealEditor_CoreUObject!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4388]
UnrealEditor_Engine!UUserDefinedStruct::RecursivelyPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:338]
UnrealEditor_CoreUObject!PreloadInnerStructMembers() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:33]
UnrealEditor_CoreUObject!FStructProperty::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:226]
UnrealEditor_CoreUObject!UStruct::SerializeProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1756]
UnrealEditor_CoreUObject!UStruct::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1861]
UnrealEditor_CoreUObject!UClass::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4541]
UnrealEditor_Engine!UBlueprintGeneratedClass::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1805]
UnrealEditor_CoreUObject!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4388]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4614]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UnrealEditor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UnrealEditor_CoreUObject!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5302]
UnrealEditor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1641]
UnrealEditor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1467]
UnrealEditor_CoreUObject!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1742]
UnrealEditor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
UnrealEditor_CoreUObject!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UnrealEditor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UnrealEditor_CoreUObject!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5302]
UnrealEditor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1641]
UnrealEditor_CoreUObject!FLinkerLoad::DeferPotentialCircularImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1132]
UnrealEditor_CoreUObject!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5208]
UnrealEditor_CoreUObject!FLinkerLoad::ResolveResource() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3973]
UnrealEditor_CoreUObject!FLinkerLoad::operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5639]
UnrealEditor_Core!FStructuredArchiveSlot::operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchive.cpp:508]
UnrealEditor_CoreUObject!FObjectProperty::SerializeItem() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:108]
UnrealEditor_CoreUObject!FPropertyTag::SerializeTaggedProperty() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:240]
UnrealEditor_CoreUObject!UStruct::SerializeVersionedTaggedProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1471]
UnrealEditor_CoreUObject!UStruct::SerializeTaggedProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1271]
UnrealEditor_CoreUObject!UObject::SerializeScriptProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1606]
UnrealEditor_CoreUObject!UObject::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1436]
UnrealEditor_CoreUObject!UObject::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1320]
UnrealEditor_Engine!UActorComponent::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:2257]
UnrealEditor_Engine!USceneComponent::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:3351]
UnrealEditor_Engine!UPrimitiveComponent::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:981]
UnrealEditor_UMG!UWidgetComponent::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\UMG\Private\Components\WidgetComponent.cpp:665]
UnrealEditor_CoreUObject!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4388]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3752]
UnrealEditor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UnrealEditor_CoreUObject!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5302]
UnrealEditor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1641]
UnrealEditor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1467]
UnrealEditor_CoreUObject!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UnrealEditor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UnrealEditor_CoreUObject!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5302]
UnrealEditor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1641]
UnrealEditor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1467]
UnrealEditor_CoreUObject!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UnrealEditor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UnrealEditor_CoreUObject!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5302]
UnrealEditor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1641]
UnrealEditor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1467]
UnrealEditor_CoreUObject!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4614]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UnrealEditor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UnrealEditor_CoreUObject!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5302]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4656]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UnrealEditor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UnrealEditor_CoreUObject!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
UnrealEditor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
UnrealEditor_CoreUObject!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
UnrealEditor_CoreUObject!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
UnrealEditor_CoreUObject!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
UnrealEditor_CoreUObject!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
UnrealEditor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
UnrealEditor_CoreUObject!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
UnrealEditor_CoreUObject!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
UnrealEditor_CoreUObject!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
UnrealEditor_CoreUObject!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
UnrealEditor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
UnrealEditor_CoreUObject!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
UnrealEditor_CoreUObject!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
UnrealEditor_CoreUObject!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
UnrealEditor_CoreUObject!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
UnrealEditor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
UnrealEditor_CoreUObject!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
UnrealEditor_CoreUObject!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
UnrealEditor_CoreUObject!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
UnrealEditor_CoreUObject!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UnrealEditor_CoreUObject!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
UnrealEditor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
UnrealEditor_CoreUObject!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
UnrealEditor_CoreUObject!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
UnrealEditor_CoreUObject!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
UnrealEditor_UnrealEd!UEditorEngine::Map_Load() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2694]
UnrealEditor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6232]
UnrealEditor_UnrealEd!UEditorEngine::Exec() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5722]
UnrealEditor_UnrealEd!UUnrealEdEngine::Exec() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:659]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadMap() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2761]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4336]
UnrealEditor_UnrealEd!FUnrealEdMisc::OnInit() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:359]
UnrealEditor_UnrealEd!EditorInit() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:134]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:159]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Thanks to see this.

Hi ehdrbfb,

Yes it does look like the BP_Shujinko blueprint that’s causing it - possibly even because of a widget either referenced or included in the BP. Are you able to remove that blueprint and successfully run in 5.0?

Yes, it did, but
lots of scripts are running in the BP made whole project broken.
Is there any way to find out what causes this crashes from this BP?

The log file wasn’t very useful - I’d try removing bits before migrating until it works, then it must be one of the bits you’ve removed.

This might work for you

It Might Be a Map / Level in Your Game

I got this crash after adding a character BP to one of my levels.

I checked everything else, compiled my code, checked every other BP

:zap: Finally, I realized it was JUST the MAP (.umap) :zap: <~~~~ that some how had a corrupted reference to the class being mentioned as the issue.

Since your case looks like a character BP too

:heart: I would try deleting your maps (after making a backup first hee hee) and then loading the project to test my theory. :heart:

(or anyone else that encounters this issue!)

Part 2

Anim BP Referring to a Character BP

So part 1 of loading project was deleting the editor startup map,

But Part 2 was this:

I was casting TryGetPawnOwner to a custom Character BP in the Anim Init function.

After I got rid of the variable inside the AnimBP, with the type of the Character BP I was trying to cache, the crash pattern stopped!!!

No changes to the Character BP were required.

My Conclusion: Try to create simple data variables only in Anim BP, and access these from other BPs like your Character BP in a one way fashion, where Anim BP is NOT caching a reference to a custom Character BP class, as this is what caused the crash for me.

:heart:

Rama