5.0 (5.1) Source Build Package issue: "not initialized properly" warning is now an error

these used to be warnings for years. Now suddenly they are errors and the project no longer packages.

Is there a way to fix this in source build?

Something I can change, it seems class.cpp contains the log information, or would this be in the UAT code?

Thanks!

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Tried commenting out the error logic, it builds however my game crashes on starting with ā€œFilenameToLongPackageNameā€ error. Even though Iā€™ve never had that issue on the last build.
Seems Iā€™ll just need to fix all those errors.

Yes you will need to create Constructors for the structs in order to build, this now seems to be a requirement.

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Good to know. Have 750 of these errorsā€¦ plan to just downgrade to a slightly older UE5 build.