5.0.3 Project Build Assertion Error

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 934]
Rendering thread exception:
Assertion failed: Addr < GetData() || Addr >= (GetData() + ArrayMax) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 1527]
Attempting to use a container element (0000009CE19FA360) which already comes from the container being modified (0000000000000002, ArrayMax: -842150451, ArrayNum: -842150451, SizeofElement: 8)!

0x00007ff7ce78a4c1 NewWorld_MR.exe!FSceneRenderer::AllocateShadowDepthTargets()
0x00007ff7ce7af0f1 NewWorld_MR.exe!FSceneRenderer::FinishInitDynamicShadows()
0x00007ff7ce723801 NewWorld_MR.exe!FDeferredShadingSceneRenderer::InitViewsAfterPrepass()
0x00007ff7cdca1374 NewWorld_MR.exe!FDeferredShadingSceneRenderer::Render()
0x00007ff7ce6d4c97 NewWorld_MR.exe!FSceneRenderer::RenderThreadEnd()
0x00007ff7ce6a957f NewWorld_MR.exe!FHairStrandsViewData::operator=()
0x00007ff7ce6c685d NewWorld_MR.exe!TBaseStaticDelegateInstance<void __cdecl(wchar_t const * __ptr64,IConsoleObject * __ptr64),FDefaultDelegateUserPolicy,unsigned int & __ptr64>::ExecuteIfSafe()
0x00007ff7cc3bc614 NewWorld_MR.exe!FNamedTaskThread::ProcessTasksNamedThread()
0x00007ff7cc3bcaae NewWorld_MR.exe!FNamedTaskThread::ProcessTasksUntilQuit()
0x00007ff7cc3bce51 NewWorld_MR.exe!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn()
0x00007ff7d01c128f NewWorld_MR.exe!RenderingThreadMain()
0x00007ff7d01c3ea1 NewWorld_MR.exe!FRenderingThread::Run()
0x00007ff7cca02f7b NewWorld_MR.exe!FRunnableThreadWin::Run()
0x00007ff7cc9fbbf0 NewWorld_MR.exe!FRunnableThreadWin::GuardedRun()
0x00007ffa1f677344 KERNEL32.DLL!UnknownFunction
0x00007ffa215626b1 ntdll.dll!UnknownFunction

Logfile
NewWorld_MR-backup-2024.04.09-22.18.51.log (46.3 KB)
CrashlogFile
NewWorld_MR.log (41.2 KB)

Recently i have been updating my games code, and theres now an a crash on the Packaged game, i am unable to find the assertion error, is there any way to locate where the issue is. I have search through everything i have added to my game from the last time i packaged it, im unfamiliar with coding and the Output log within unreal and these logs, im unable to find my errors,

I hope to find a solution soon
Thank you for your time.