I’ve got some stuff set up to reinitialize a physics constraint on a physics asset when it gets broken due to it being linearly or angular breakable. My problem is it only sometimes notifies the code that it’s been broken causing fun skinning problems to occur as seen in the video. When it gets stretchy is when it does not notify the break to anyone.
Does anyone know why this might be happening? While I do have custom stuff to reinitialize the constraint on a skeletal mesh nothing else has been touched so to repeat what I have done I’d imagine all one has to do is set up a scenario of breaking a physics constraint while listening on the on broken event to test themselves.