I don’t know where to start a friend and I are making a 4x strategy game. I was wondering if it would be possible to do so on unreal engine and if you have any tips.
Hey there @icebare098! Welcome to the community! So the engine itself can absolutely handle RTS games! However if you were to working with a ton of entities like 4x games tend to do, you’ll start to run into issues with the replication system. It’s not really made to manage 1000s of entities at once. Usually in games like that you’d use Lockstep network model, which isn’t really a networking principle in Unreal. This will likely be your biggest hurdle, and you’d have to program your own system for that or wait until the MASS system (unreal’s data oriented ECS) is up and running. However that won’t be for quite some time. So I’ll drop some tutorials on RTS games in general and you can follow them if you’d like but know that blocker in the future will need to be addressed!
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