Unreal engine 4.27
Substance Painter
NOTE: I use 4096 X 2048 textures and roughness, metallic and occlusion are in the same texture map
NOTE: I use 4096 X 2048 textures and roughness, metallic and occlusion are in the same texture map
Are you using substance painter to paint on a mesh and then exporting the textures and making a material for it? Or are you importing a substance designer material and applying it to the mesh in ue4? Early on with substance I noticed that you have to adjust the base graph to set the resolution, it kept bringing it in as low res. This issue never happens when I paint it on a UVmap/mesh and then export the textures and import them to unreal. Hope this helps
Thanks for the reply. Yes, I use painted static textures from substance painter. Here is my sp export setting:
And it looks fine in Blender too. I think something needs to be tweaked in UE:
I think it doesn’t show up in the videos, so here are some shots:
Have you checked the settings for graphics in UE? Such as scalability and texture details. Also there’s a chance you’re going over the texture pool limit, increase it above 1000MB by using in the console
r.Streaming.PoolSize #
I always increase to 10000MB, but most people try to keep texture details down to keep the game smaller in size.
After deep dive, changing textures’ compression settings solved the issue. Thanks for your help anyway.