Hi there,
I’m currently experimenting with animated scans. By animated scans I mean that I have a sequence of obj and jpg texture : One obj ans one jpg per frame.
Does anyone has some ressources on how to display such datas in unreal?
I did a similar test as in this video NEXT GEN FILMMAKING - Unreal Engine 5 Volumetric Video Workflow - YouTube
But the alambic cache is not reliable when it comes to playrates. Sadly it’s impossible to set a playrate at 25FPS like the texture
Cheer