4D BIM Construction sequencing

Hey UE Community,

I recently discovered that construction sequencing can be done in Unreal Engine, and it seems like it can produce some high-quality outputs. I’m eager to learn how to create a construction sequencing simulation in UE, but I’m new to Unreal Engine and feeling a bit overwhelmed by the vast amount of information available on the internet. I’m just wondering where I should start and what steps I need to take to get going. Any guidance or pointers would be greatly appreciated!

Thanks!

You can use the sequencer, and some tricks to get an animation out of 3Ds max.

Synchro and Bexel both have plugins that are pretty neat.

And aspectu 4d is also an option, but it’s still under development.