Text3D actors bug

Referencing UE-96616

Expanding on the above-referenced bug, when I generate an actor blueprint with 2-Text3D child actors, they interact with one another in an unexpected fashion. Rotating one actor leads to the 2nd actor reversing the characters in its text.

I’ve created a short video to demonstrate this bug here.

Might there be a workaround?

Did you try extending the class or you’re using it naively?

I’m trying to build an actor that has several Text3D child actors so that I can modify the font typface and size independently, but otherwise I’m not trying to alter the Text3D functionality.

When I extend the class (just to test it out) and build an actor with child actor components, I do not see the behaviour you’re describing (v4.25.3)

I can see the crazy behaviour if I do it with the base class, though - so perhaps this is your workaround.

It behaves somewhat correctly but does seem to be prone to crashing; which is understandable since this is still a Beta feature.

Did you try extending the class or
you’re using it naively?

edit: not naively, sorry - “natively” if that’s even a word

I meant the base class, silly auto-correct.

Thanks for digging in to the problem. I think I am putting this part of the project on hold until Text3D becomes more reliable.