UE-83279
Play rate value under 1.0 seems ignored when with Render movie to video feature
Fix Commit 10800504
Release Commit 10800504
broken link, no fix available on GitHub
UE-83279
Play rate value under 1.0 seems ignored when with Render movie to video feature
Fix Commit 10800504
Release Commit 10800504
broken link, no fix available on GitHub
In AutomatedLevelSequenceCapture.cpp find this section of code:
// Prevent the same frame from being rendered twice
if (CurrentTime.FrameNumber.Value != CachedMetrics.PreviousFrame)
{
CaptureThisFrame((CurrentTime - PreviousTime) / Settings.GetFrameRate());
CachedMetrics.PreviousFrame = CurrentTime.FrameNumber.Value;
}
And replace it with this code:
CaptureThisFrame((CurrentTime - PreviousTime) / Settings.GetFrameRate());
CachedMetrics.PreviousFrame = CurrentTime.FrameNumber.Value;
(Removing the if condition is all that is required)
The github commit can be found:
https://github.com/EpicGames/UnrealEngine/commit/5bcf5c0edec4206549c9daec133ee6832a62b886#diff-d7ea55dda08fe2e8f0894b55f1d2f62f