Reallocation rendertarget in VR with scenecapturer

There was an issue submitted here: Unreal Engine Issues and Bug Tracker (UE-59090)
The replication is still the same:
Basically, if you have a SceneCapture2D capturing to a render target, it will reallocate the scene render targets constantly between the scenecapturer resolution and your actual HMD resolution. This tanks the frame rate
Note: this doesn’t happen in editor only in builds

Is there a reason why this has been changed to a non-issue?
If so what is the reason or how are we able to resolve it?
Currently, I’m working on version 4.23 build from the release branch from github.

Just as the sake of completion:
I overlooked the developer notes on the top of the thread where next is stated:

The correct solution for this is to simply set r.SceneRenderTargetResizeMethod to 2 instead of the default of 0 when there are intermediate render targets used for scene captures.