41K tris for the new "Mannequin" in 4.8

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I’m pretty sure most PCs in 1995 were not able to handle 2 million polys on the screen just for characters
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We were happy when we could spend 3 triangles for a nose… :stuck_out_tongue:

[=;310228]
It has 10000 tris which is still a lot, especially for mobile. Think about that the old blue guy had almost the half tris and was meant to be used on desktop PC :wink: The new one looks a lot better than the old one, but 10000 tris is just too much for being used in my (PC!) game, even just for prototyping. I think you should offer a version with like 5000 tris for people to download, because if I would be new to UE4 and would not have used the old versions I would not even have had the old blue guy for prototyping … So I don’t have a problem with it, but new users will have :rolleyes:

In my game it’s between 1000 and 3500 polys. Which is probably still be way too much for a RTS. I’m pretty sure most PCs in 1995 were not able to handle 2 million polys on the screen just for characters :slight_smile:
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Of course in an RTS where you can potentially have thousands of characters in view at anyone time it’s too much and it will be for mobile too, but in a lot of use case scenario’s it’s absolutely fine. Some test scenes showed 12 Million polys in a scene ran @ 60FPS on both PC and console with a variation of hardware (for PC)…

As always it depends how your game is set up and what you’re doing.

[= Ellis;309866]
Yep, it’s released. Here you go: https://www.unrealengine.com/content/482e601ee6a94f2492a497abeade8909
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Hi guys. How do I download this character to import into Blender? Do I have to do it inside the editor? Thank you.

[=Etienne Andlau;374072]
Hi guys. How do I download this character to import into Blender? Do I have to do it inside the editor? Thank you.
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https://www.unrealengine.com/content/482e601ee6a94f2492a497abeade8909
*“Assem” says: Just find the mannequin in the content folder, right click on it, click on asset actions then click on export. FBX option is present in the dialog box that comes for exporting. Hope this helps.
*

Then decimate in Blender or other 3D program if one needs to?

[=;374125]
https://www.unrealengine.com/content/482e601ee6a94f2492a497abeade8909
*“Assem” says: Just find the mannequin in the content folder, right click on it, click on asset actions then click on export. FBX option is present in the dialog box that comes for exporting. Hope this helps.
*

Then decimate in Blender or other 3D program if one needs to?
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Found it here. This I unzipped and imported into Blender without any problems.
https://d26ilriwvtzlb.cloudfront.net/c/c8/UE4_Blender_HeroTPP.