404Sight - A game supporting net neutrality


We’re a group consisting of a dozen graduate students from the University of Utah, and we’re using UE4 to create our thesis game. There’s a ton of stuff we’ve been doing with this awesome engine (and we hope to get tutorials posted sooner rather than later), but we’re really proud of what we’ve accomplished in the last four months.

404Sight is a runner with elements similar to Mirror’s Edge and Assassin’s Creed where you must run, react, and use your ping ability to reveal what will speed up or throttle your progress to the end. Our game is a statement about protecting Net Neutrality and preventing Internet Service Providers from slowing and restricting your access to the internet.

Here’s our trailer -

Here’s a few screenshots -

**You can download the latest (Windows) build here.
If all goes well, we’ll have a Mac build in the next few months. We’d love any feedback or signal boost you can provide!

Wow! Really great work! That’s a very exciting trailer for sure too. I loved the first-person segments in the trailer as well.

That’s very cool!

Thanks! That’s no accident - currently we allow the player to switch between first and third person perspective at will. :smiley:

Thank you! And thanks for the love on twitter, too. We’re doing everything we can to get the word out.

Wow, great job. Trailer looks nice, but I really got in rage because of that pixel effect between the scenes and I was like “I WANT MY PIXELS BACK I CAN’T SEE ANYTHING”. :smiley:

Funny thing! That pixel effect is actually a part of the game. It’s our way of discouraging click-spamming the ping ability - the faster you click, the more the screen pixelates.

You can be sure that will be discouraging. :smiley:

Hello again! We’re back!

A lot has happened since our last post. First, we’re on Steam Greenlight!

So if you’re willing and able, we could use your support.

We have a new build available on our website and a ton more screenshots for you!

There’s been so many changes since the last build that I won’t try to summarize it, but basically things have been refined and adjusted. There’s a dash ability! Inhibitors! Slow lanes! There are now more graphics options in case there are any performance issues on your computer.

As always, we’d love to hear your feedback.

The game looks great! But the game doesn’t adjust to my 1280x1024 screen. Also, it’s not fullscreen… Help please?

Hiya! We’re having some issues with resolution - we’re not sure if it’s UMG or the game rendering itself, but we’re looking into it. Sorry about that!

Ok! Thanks for answering! I look forward into playing it when you fix it!