We’re a group consisting of a dozen graduate students from the University of Utah, and we’re using UE4 to create our thesis game. There’s a ton of stuff we’ve been doing with this awesome engine (and we hope to get tutorials posted sooner rather than later), but we’re really proud of what we’ve accomplished in the last four months.
404Sight is a runner with elements similar to Mirror’s Edge and Assassin’s Creed where you must run, react, and use your ping ability to reveal what will speed up or throttle your progress to the end. Our game is a statement about protecting Net Neutrality and preventing Internet Service Providers from slowing and restricting your access to the internet.
Wow, great job. Trailer looks nice, but I really got in rage because of that pixel effect between the scenes and I was like “I WANT MY PIXELS BACK I CAN’T SEE ANYTHING”.
Funny thing! That pixel effect is actually a part of the game. It’s our way of discouraging click-spamming the ping ability - the faster you click, the more the screen pixelates.
There’s been so many changes since the last build that I won’t try to summarize it, but basically things have been refined and adjusted. There’s a dash ability! Inhibitors! Slow lanes! There are now more graphics options in case there are any performance issues on your computer.