Senior Gameplay Engineer
The Team: T-Minus Zero is a new AAA studio formed by veteran game developers at NetEase Games. Our mission is to build epic, immersive action games where players from around the world play together to form strong vibrant communities around our games. Our studio culture begins with implicit trust in everyone we hire. We are an open, friendly, mature, and highly collaborative environment that expertly balances quality of life with quality of work. We are looking for people who have a passion for making great player experiences. Learn more at https://t-minuszero.com/
About the founder: Rich Vogel is an award-winning executive producer with over 25 years of industry experience building online games. Before T-Minus Zero, Vogel built three studios, including Sony Online Entertainment Austin, BioWare Austin, and a Bethesda Games Studio, BattleCry, which generated $3 billion in revenue. Additionally, Vogel was instrumental in running and overseeing LiveOps for four critically-acclaimed MMORPGs, including Meridian 59, Ultima Online, Star Wars Galaxies, and Star Wars The Old Republic. Rich won the Up and Comer Award for GamesBeat Summit 2023.
Location: Fully remote in the US or Canada
Key Responsibilities:
· Develop and maintain high quality, efficient gameplay code in UE5 using C++.
· Collaborate with the design team to implement, refine, and balance gameplay features.
· Architect networked gameplay mechanics, including combat and traversal.
· Define and maintain workflows that allow all disciplines to iterate effectively.
· Provide technical leadership and help mentor less experienced team members.
Basic Qualifications:
· Bachelor’s degree in Computer Science, or a related field, or equivalent experience.
· At least 10 years of experience in gameplay programming and at least two shipped AAA games.
· Ability to write, debug, and maintain C++ code.
· Experience using 3D math to implement features such as player cameras, physics, movement, and animation.
· Ability to communicate technical concepts to technical and non-technical customers.
Preferred Qualifications:
· Experience working with Unreal Engine, with prior UE4+ experience highly desirable.
· Strong game design sensibilities and experience working closely with game designers on either gameplay mechanics or character, camera and controls
· Strong problem-solving skills and the ability to work in a self-directed manner.
· Portfolio of previous projects showing a range of experience.
Comp Range: The base salary range for this position in the selected city in the US is USD 128,000 - 185,000 annually. Compensation may vary outside of this range depending on a number of factors, including a candidate’s qualifications, skills, competencies and experience, and location. Base pay is one part of the total package that is provided to compensate and recognize employees for their work, and this role may be eligible for additional long-term incentives.
We are an equal opportunity employer that embraces diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other protected status as required as by law.
Apply at https://boards.greenhouse.io/tminuszero/jobs/4078145007