I’m brand new to UE and I wanted to start with something relatively simple, so I figured I’d try to make a crane/claw game. However, the very first thing I wanted to do was replicate how most claw games work, which is essentially limiting to 4 directions, rather than 8 directions. By default the third person blueprint has 8 directional movement, so I was wondering if there’s a simple way to limit that to 4 directions.
I did find a tutorial on this exact thing, but it was created before Enhanced Action Inputs were added and I find it a little hard to follow with these differences.