[4.9pre4] SplineComponents built with construction script are not editable

Is there a way to make the construction script spline editable? The source makes no reference to this that I can spot. Previously my code would allow the construction script to update the spline when editor changes occur. Now I cannot select spline points and only have access to moving the root component around. I would be interested to know why it would be decided to make it read-only also. Are there problems related to the deprecated functionality?

Thanks

Yeah this seems like a pretty drastic and not desirable change. I’m especially concerned since my day job work involves exclusively building tools using construction script.

So it’s gone forever? When trying to edit construction-script-generated spline, it has pink handles (instead of white) and I can’t select them.
Are there some workarounds? Or maybe will it come back?

I will say that you need to call once a function on begin play, but if you generate the points on construction :S you are stuck, guess they want you edit manually the points of the spline (which seems not good if you want to import data that generates a first approach for the spline setup…for example a “real road”).

I’d like to have the old functionality of being able to directly edit a spline component (if you indeed could do) back as well.