System Specs:
OS:Win8.
Additional specification will be provided by request.
Attachments:
It will be provided by request.
Detailed description of the issue:
Objects were created from SaveGame class or inherited from derived SaveGame class doesn’t see function from BlueprintFunctionLibrary.
Most probably WorldContext Object reference was lost.
Screenshots/Link to video: It will be provided by request.
Reproduction steps:
Create a new blank project.
Create a SaveGame BP.
Create a Blueprint Function Library BP.
Open a SaveGame BP and try to add a function from a Blueprint Function Library BP.
Make sure that there is no any function from created BP library.
I was able to reproduced this issue on our end. I have written up a report ( UE-19965) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Hello, Rudy.
This bug have stoped my project development, so fixing this bug is quite important for me.
I was glad to see 4.9 has been realized today. Unfortunately, the problem were not solved, yet.
May I know UE-19965 status and priority?
I went ahead and double checked on this issue for you. The issue that had previously been reported was actually a fix to a previous incorrect functionality. Not being able to access the function libraries with in the the save game is by design. I hope that this information helps.