Hi,
In the meanwhile, I have to build today and I have found the same problem, so I use “fresnel” node in the shader to simulate the highlight material rendering. Connect it to a vector parameter with the color you wish.
Hi,
In the meanwhile, I have to build today and I have found the same problem, so I use “fresnel” node in the shader to simulate the highlight material rendering. Connect it to a vector parameter with the color you wish.