then theres the lightly parsed…
Project.Cook: Cook failed. Deleting cooked data.
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
Stacktrace: at Project.Cook(ProjectParams Params)
at BuildCookRun.DoBuildCookRun(ProjectParams Params)
at BuildCommand.Execute()
at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
at AutomationTool.Automation.Process(String[] CommandLine)
at AutomationTool.Program.MainProc(Object Param)
at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
at AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for L:\MyProjects\MyGames\UE4\blahblah.uproject; see log C:\Users\blahblah\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.9\Cook-2015.09.17-16.14.10.txt
Stacktrace: at AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters)
at Project.Cook(ProjectParams Params)
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
Domain_ProcessExit
copying UAT log files...
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED
any suggestions on how to package correctly???