Ive packaged before for windows and it was working fine.
since upgrading to 4.9 (tho i cant be sure) has caused some sort of crash.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.17-22.04.43:728][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage L:/MyProjects/MyGames/UE4/ClaverBall/ClaverBall/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.17-22.04.43:728][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage L:/MyProjects/MyGames/UE4/ClaverBall/ClaverBall/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.17-22.04.43:728][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage L:/MyProjects/MyGames/UE4/ClaverBall/ClaverBall/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.17-22.04.43:729][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage L:/MyProjects/MyGames/UE4/ClaverBall/ClaverBall/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.17-22.04.43:730][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage L:/MyProjects/MyGames/UE4/ClaverBall/ClaverBall/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.17-22.04.43:731][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage L:/MyProjects/MyGames/UE4/ClaverBall/ClaverBall/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.17-22.04.43:731][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.17-22.04.43:731][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.17-22.04.43:732][ 0]LogInit:Display: Failure - 2 error(s), 320 warning(s)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.17-22.04.43:732][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 20.37 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 25.5825916s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for L:\MyProjects\MyGames\UE4\ClaverBall\ClaverBall\ClaverBall.uproject; see log C:\Users\CodyLavery\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.9\Cook-2015.09.17-16.04.44.txt
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Param
MainFrameActions: Packaging (Windows (64-bit)): s)
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure