Download

4.9 Packaged Project - b83 error

Hello,

I create a fresh new blueprint blank project and packaged it in html5.
The build run successfully but I can’t make it work in my web browser :(.

My steps :

cf. screenshot :screenshotHtml5.jpg

Here is my Firefox console log :


 Current Browser : Mozilla/5.0 (Windows NT 10.0; WOW64; rv:40.0) Gecko/20100101 Firefox/40.0 p000_demo.html:267:4
We are running in 32 bit browser, clamping requested memory size of 1073741824 bytes to 536870912 p000_demo.html:268:4
SyntaxError: malformed Unicode character escape sequence d1e963f7-09bd-4363-ae5e-ad8d1aa4abf0:20:23
Successfully compiled asm.js code (loaded from cache in 1161ms) ec8f3749-d0b6-49b8-84f8-ad6875043775
pre-main prep time: 237 ms p000_demo.html:372:4
Calling stub instead of sigaction() p000_demo.html:372:4
Source map information is not available, emscripten_log with EM_LOG_C_STACK will be ignored. Build with "--pre-js $EMSCRIPTEN/src/emscripten-source-map.min.js" linker flag to add source map loading to code. p000_demo.html:372:4
Expression 'HasFoundDataDirectory' failed in D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Core\Private\Internationalization\ICUInternationalization.cpp:117!
    at GG (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:433503)
    at uH (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:448277)
    at ZF (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:405818)
    at YI (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:504470)
    at TI (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:500465)
    at SI (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:500401)
    at oHc (ec8f3749-d0b6-49b8-84f8-ad6875043775:28:251620)
    at uHc (ec8f3749-d0b6-49b8-84f8-ad6875043775:28:256604)
    at wq (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:20208)
    at vq (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:11646)
    at Nq (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:95074)
    at Oq (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:95987)
    at callMain (ec8f3749-d0b6-49b8-84f8-ad6875043775:72:69758)
    at doRun (ec8f3749-d0b6-49b8-84f8-ad6875043775:72:70580)
    at run/< (ec8f3749-d0b6-49b8-84f8-ad6875043775:72:70748) ec8f3749-d0b6-49b8-84f8-ad6875043775:1:341541

I
    at GG (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:433595)
    at uH (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:448277)
    at ZF (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:405818)
    at YI (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:504470)
    at TI (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:500465)
    at SI (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:500401)
    at oHc (ec8f3749-d0b6-49b8-84f8-ad6875043775:28:251620)
    at uHc (ec8f3749-d0b6-49b8-84f8-ad6875043775:28:256604)
    at wq (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:20208)
    at vq (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:11646)
    at Nq (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:95074)
    at Oq (ec8f3749-d0b6-49b8-84f8-ad6875043775:39:95987)
    at callMain (ec8f3749-d0b6-49b8-84f8-ad6875043775:72:69758)
    at doRun (ec8f3749-d0b6-49b8-84f8-ad6875043775:72:70580)
    at run/< (ec8f3749-d0b6-49b8-84f8-ad6875043775:72:70748) ec8f3749-d0b6-49b8-84f8-ad6875043775:1:341541

83 p000_demo.html:372:4
uncaught exception: abort(83) at jsStackTrace@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:1:20996
stackTrace@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:1:21179
abort@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:72:71579
MMY@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:65:498835
sR@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:39:914990
xR@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:39:917040
GG@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:39:433676
uH@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:39:448277
ZF@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:39:405818
YI@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:39:504470
TI@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:39:500465
SI@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:39:500401
oHc@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:28:251620
uHc@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:28:256604
wq@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:39:20208
vq@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:39:11646
Nq@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:39:95074
Oq@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:39:95987
callMain@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:72:69758
doRun@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:72:70580
run/<@blob:http://localhost:8000/ec8f3749-d0b6-49b8-84f8-ad6875043775:72:70748

If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information. <inconnu>
warning: a problem occurred in builtin C++ name demangling; build with  -s DEMANGLE_SUPPORT=1  to link in libcxxabi demangling

Can you tell me what’s wrong here and how to make it work ?
Thank you.

Hey, it’s a long shot. Are you using any non-standard ASCII characters in your code?

It’s really the default blueprint Blank project, and I have not changed anything instead the name “p000_demo”.
Does the undescore can be a problem ?

No the underscore can’t be the problem. It looks like it’s about Internationalization… though I wouldn’t trust the error log so much. Maybe try to change some settings in Project Settings → Packaging. And try a C++ empty project as well, it may narrow the problems.

Hello Kosmo,
Thank you to take time to help me.

Unfortunately, after a try with a C++ empty project I’ve got same error.
I don’t know if it can help to understand my error but you can find below the two unreal output log (one with the blueprint project and the second with th C++ one)

blueprint project log:


MainFrameActions: Packaging (HTML5): Project.Package: ********** PACKAGE COMMAND STARTED **********
MainFrameActions: Packaging (HTML5): HTML5Platform.Package: Package C:\database\unreal\MyProject3\MyProject3.uproject
MainFrameActions: Packaging (HTML5): HTML5Platform.Package: Setting Emscripten SDK for packaging..
MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar EM_CONFIG=C:\Program Files\Epic Games\4.9\Engine\Intermediate\Build\HTML5\.emscripten
MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.9\Engine\Source\ThirdParty\HTML5\emsdk\Win64\python\2.7.5.3_64bit\python.exe "C:\Program Files\Epic Games\4.9\Engine\Source\ThirdParty\HTML5\emsdk\emscripten\1.30.0	ools\file_packager.py" "C:\database\unreal\MyProject3\Binaries\HTML5\MyProject3.data" --preload . --js-output="C:\database\unreal\MyProject3\Binaries\HTML5\MyProject3.data.js"
MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: Took 0.417394s to run python.exe, ExitCode=0
MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar EM_CONFIG=
MainFrameActions: Packaging (HTML5): HTML5Platform.Package: Setting Heap size to 1024 Mb 
MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing C:\database\unreal\MyProject3\Binaries\HTML5\MyProject3.data.js
MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing C:\database\unreal\MyProject3\Binaries\HTML5\UE4Game.js.mem
MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing C:\database\unreal\MyProject3\Binaries\HTML5\UE4Game.js
MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing C:\database\unreal\MyProject3\Binaries\HTML5\UE4Game.js.symbols
MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing C:\database\unreal\MyProject3\Binaries\HTML5\MyProject3.data
MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing C:\database\unreal\MyProject3\Binaries\HTML5/Utility.js
MainFrameActions: Packaging (HTML5): CommandUtils.PrintRunTime: Run: Total 9s to run UE4Editor-Cmd.exe
MainFrameActions: Packaging (HTML5): CommandUtils.PrintRunTime: Run: Total 5s to run UnrealPak.exe
MainFrameActions: Packaging (HTML5): CommandUtils.PrintRunTime: Run: Total 0s to run python.exe
MainFrameActions: Packaging (HTML5): Project.Package: ********** PACKAGE COMMAND COMPLETED **********
MainFrameActions: Packaging (HTML5): Project.Archive: ********** ARCHIVE COMMAND STARTED **********
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: Deployment Context **************
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: ArchiveDirectory = C:\database\unrealExport\HTML5
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: RawProjectPath = C:\database\unreal\MyProject3\MyProject3.uproject
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: DedicatedServer = False
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: Stage = True
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: StageTargetPlatform = HTML5
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.9
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: ProjectRoot = C:\database\unreal\MyProject3
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: PlatformDir = HTML5
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: StageProjectRoot = C:\database\unreal\MyProject3\Saved\StagedBuilds\HTML5\MyProject3
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: ShortProjectName = MyProject3
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: StageDirectory = C:\database\unreal\MyProject3\Saved\StagedBuilds\HTML5
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: SourceRelativeProjectRoot = MyProject3
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: RelativeProjectRootForStage = MyProject3
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = MyProject3
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyProject3/MyProject3.uproject
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: RuntimeRootDir = C:\database\unreal\MyProject3\Saved\StagedBuilds\HTML5
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: RuntimeProjectRootDir = C:\database\unreal\MyProject3\Saved\StagedBuilds\HTML5\MyProject3
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: PakFileInternalRoot = ../../../
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
MainFrameActions: Packaging (HTML5): Project.CreateDeploymentContext: End Deployment Context **************
MainFrameActions: Packaging (HTML5): Project.Archive: ********** ARCHIVE COMMAND COMPLETED **********
MainFrameActions: Packaging (HTML5): Automation.Execute: BUILD SUCCESSFUL
MainFrameActions: Packaging (HTML5): Automation.Execute: Script execution successful, exiting.
MainFrameActions: Packaging (HTML5): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (HTML5): Program.Main: AutomationTool exiting with ExitCode=Error_Success
MainFrameActions: Packaging (HTML5): Domain_ProcessExit

and C++ project log:


MainFrameActions: Packaging (HTML5): Project.Package: ********** PACKAGE COMMAND STARTED **********
MainFrameActions: Packaging (HTML5): HTML5Platform.Package: Package C:\database\unreal\MyProject2\MyProject2.uproject
MainFrameActions: Packaging (HTML5): HTML5Platform.Package: Setting Emscripten SDK for packaging..
MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar EM_CONFIG=C:\Program Files\Epic Games\4.9\Engine\Intermediate\Build\HTML5\.emscripten
MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.9\Engine\Source\ThirdParty\HTML5\emsdk\Win64\python\2.7.5.3_64bit\python.exe "C:\Program Files\Epic Games\4.9\Engine\Source\ThirdParty\HTML5\emsdk\emscripten\1.30.0	ools\file_packager.py" "C:\database\unreal\MyProject2\Binaries\HTML5\MyProject2.data" --preload . --js-output="C:\database\unreal\MyProject2\Binaries\HTML5\MyProject2.data.js"
MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: Took 0.3847481s to run python.exe, ExitCode=0
MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar EM_CONFIG=
MainFrameActions: Packaging (HTML5): HTML5Platform.Package: Setting Heap size to 1024 Mb 
MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing C:\database\unreal\MyProject2\Binaries\HTML5\MyProject2.data
MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing C:\database\unreal\MyProject2\Binaries\HTML5/Utility.js
MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing C:\database\unreal\MyProject2\Binaries\HTML5\MyProject2.js.mem
MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing C:\database\unreal\MyProject2\Binaries\HTML5\MyProject2.js
MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing C:\database\unreal\MyProject2\Binaries\HTML5\MyProject2.data.js
MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing C:\database\unreal\MyProject2\Binaries\HTML5\MyProject2.js.symbols
MainFrameActions: Packaging (HTML5): CommandUtils.PrintRunTime: Run: Total 297s to run UnrealBuildTool.exe
MainFrameActions: Packaging (HTML5): CommandUtils.PrintRunTime: Run: Total 10s to run UE4Editor-Cmd.exe
MainFrameActions: Packaging (HTML5): CommandUtils.PrintRunTime: Run: Total 5s to run UnrealPak.exe
MainFrameActions: Packaging (HTML5): CommandUtils.PrintRunTime: Run: Total 0s to run python.exe
MainFrameActions: Packaging (HTML5): Project.Package: ********** PACKAGE COMMAND COMPLETED **********
MainFrameActions: Packaging (HTML5): Project.Archive: ********** ARCHIVE COMMAND STARTED **********
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: Deployment Context **************
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: ArchiveDirectory = C:\database\unrealExport\HTML5
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: RawProjectPath = C:\database\unreal\MyProject2\MyProject2.uproject
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: IsCodeBasedUprojectFile = True
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: DedicatedServer = False
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: Stage = True
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: StageTargetPlatform = HTML5
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.9
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: ProjectRoot = C:\database\unreal\MyProject2
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: PlatformDir = HTML5
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: StageProjectRoot = C:\database\unreal\MyProject2\Saved\StagedBuilds\HTML5\MyProject2
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: ShortProjectName = MyProject2
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: StageDirectory = C:\database\unreal\MyProject2\Saved\StagedBuilds\HTML5
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: SourceRelativeProjectRoot = MyProject2
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: RelativeProjectRootForStage = MyProject2
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = MyProject2
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyProject2/MyProject2.uproject
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: RuntimeRootDir = C:\database\unreal\MyProject2\Saved\StagedBuilds\HTML5
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: RuntimeProjectRootDir = C:\database\unreal\MyProject2\Saved\StagedBuilds\HTML5\MyProject2
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: PakFileInternalRoot = ../../../
MainFrameActions: Packaging (HTML5): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
MainFrameActions: Packaging (HTML5): Project.CreateDeploymentContext: End Deployment Context **************
MainFrameActions: Packaging (HTML5): Project.Archive: ********** ARCHIVE COMMAND COMPLETED **********
MainFrameActions: Packaging (HTML5): Automation.Execute: BUILD SUCCESSFUL
MainFrameActions: Packaging (HTML5): Automation.Execute: Script execution successful, exiting.
MainFrameActions: Packaging (HTML5): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (HTML5): Program.Main: AutomationTool exiting with ExitCode=Error_Success
MainFrameActions: Packaging (HTML5): Domain_ProcessExit

Thanks.

Hey,

You need to do the following in order for it to work:

  • Run HTML5LaunchHelper.exe
  • Browse to location listed next to Starting Server at http://(machinename):8000

After you’ve done that, it should work. Please contact us through AnswerHub if you run into any further complications.

Thanks!

Thanks Samantha, that’s what I did.
So I follow through AnswerHub.

Hey!

Can you send me the link to your AnswerHub or provide me a screenshot of your HTML5LaunchHelper.exe?

Thank you!

Hello samantha,

The link of my AnswerHub is https://answers.unrealengine.com/questions/299126/49-packaged-html5-project-b83-error.html

And here is the screenshot of my HTML5LaunchHelper.exe :
05d021044a3ae1538a51ac782fcccc3dee66ece1.jpeg

Thanks.