There project I am using is just a clean ThirdPersonTemplate. To replicate the level I am using, here are the steps:
- Create new Level (Default)
- Shut down the sun
- Add Movable Skylight
- Replicate the default floor mesh (SM_Template_Map_Floor) a few times.
That’s it, everything else is at default settings.
On the other note, I’ve just tried 4.9 preview 2. The streaks are still present, but only on the strongly non uniform scaled meshes, which is to be expected with global distance field, I suppose (r.AOGlobalDistanceField 0 gets rid of that). However, it seems to be better than preview 1.
AO in Preview 2 appears to be looking a bit more “splotchy”, though. Also I’ve noticed a pretty bad “ghosting” happening while moving the camera sometimes. I’ve just double checked that in 4.8 and it wasn’t there. Even using r.AOGlobalDistanceField 0 and r.AOUseSurfaceCache 1 (which Daniel said should get me back to 4.8 setup), doesn’t fix that. I will try to make a video later to show this effect. This is even noticeable at character’s feet while walking, which is really strange, since DFAO is not supposed to be affecting skeletal meshes (nor skeletal meshes’s contact with static meshes??)
Well, hopefully we can fix these issues. I will up the video later today.
Thanks for help.