In the attached pics, the 4.8 version used to work and positioned the vehicle at the start of the spline. Since updating to the 4.9, I’ve had to change this to Get Location at Distance Along Spline, setting the space to World as the previous function is now redundant. However, when running the game the vehicle no longer positions itself at the first node.
I’ve sent a print node to get the co-ordinates from the return value and it’s correct ([Racer_AI_C_0] X=-7220.000 Y=18430.000 Z=40.000), but the vehicle isn’t being positioned there. Any ideas?