I have a project setup to a dedicated perforce server and run with it constantly on.
I finally got to try 4.9 out for a bit today and realized that unless I save within maybe 15-30 seconds of typing in a comment on a node it will turn back to “click to edit”. I dont know if this is source control, blueprints, or what.
Reproduction instructions:
Create 1pchar project or some other template I’m sure will work
Create a GameInstance class (its what I’m working on experiencing this)
Create a macro or custom event (what its happpened on so far)
Create some nodes getPlayerController and printString and textToString and byteToText so far I’ve noticed 100%
Create comments on those nodes
Don’t save immediately but do some other “work” and see if the comments change back to “Click to edit.”
Perforce settings on the gameInstance class: Create new blank, mark for add, check-in (submit empty!), check-out and then edit as above.
Thanks, this is very annoying.
Edit: I’m getting them going back to “Click to edit” all over the plcae, even after saves it seems. It seems random cause some are staying, some need a save, some need a save and compile. Hmmm.
Edit2: I just had it where I commented a node (calling a custom event on a switch(enum) ) and then saved, compiled, saved and it was gone again a minute later
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. I saw that you said you were going to try and reproduce this issue in a clean project. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.