4.8 was reasonably stable for me and hardly ever crashed, since around 4.5 all other builds crash A LOT.
4.9 has gone back to crashing every few minutes.
unfortunately it just completely freezes and does not come up with the crash report and does not write anything to the log.
i cant provide a way of reproducing the crash sorry because it seems quite random what causes it to crash, just like 4.7 ect.
i still would prefer stability over new features.
thanks
I’ve also noticed that, 4.8 was more stable. For me it crashes randomly when working with blueprints, sometimes with empty crash-report window, sometimes without crash-report window at all.
I also noticed more bluescreens with 4.9 than with 4.8.x
Its almost as bad as it was in 4.7.6 (but too early to make a firm statement on that).
Lets see what 4.9.1 will bring
I didn’t quite tested 4.9 properly yet but about the stability of 4.8… meh, not for me atleast. 4.8.3 it’s been a nightmare with those crashes every now and then just because you try to open a blueprint or change between diff bp windows…
I hope in 4.9 this is completly fixed atleast.
I have had similar stability issues. With previous versions of unreal, I might have had one or two crashes a month. Today 4.9 has frozen my machine four times.
Seems to be happening while working on multiple blueprints.
I personally haven’t had a crash since 4.9 has been out (except when loading my corrupted map after converting to 4.9. I have had my project open for the last 36 hours and have been working flawlessly in many blueprints, I have not had any blue screens as of yet either (nor did I with any previous version of UE4)
Same here im on an iMac with windows 7 and every time my blueprints are not perfect it crashes in 4.8 it would flag errors i could fix with 4.9 i have to kill the process and restart I have developed a habit of saving before a compile so i can see what the error was when i reload
I just made a post in the Bug Report section, on the issue I’ve been having running blueprints in 4.9.
Fortunately I have gained much better stability after enabling Virtual Memory within windows. Its almost like there is a memory spike while opening up new BP windows. Although I cannot be 100% sure. After enabling virtual memory, I haven’t experienced a single freeze.