[4.9 Androidworks] Android failed out of memory

I’m unable to successfully run my build of the FPS template using 4.9 and Androidworks.
Fresh install of UE4. Building out to Galaxy Note 4 (Adreno Europe)

09-10 05:37:04.896: D/ResourcesManager(11265): creating new AssetManager and set to /data/app/com.YourCompany.gearvrtest-1/base.apk
09-10 05:37:05.046: D/UE4(11265): In the JNI_OnLoad function
09-10 05:37:05.056: D/UE4(11265): Path found as '/storage/emulated/0'
09-10 05:37:05.056: D/UE4(11265): Font Path found as '/system/fonts/'
09-10 05:37:05.056: D/UE4(11265): In the JNI_OnLoad function 5
09-10 05:37:05.066: D/UE4(11265): Entering native app glue main function
09-10 05:37:05.066: D/UE4(11265): Created event thread
09-10 05:37:05.066: D/UE4(11265): Entering event processing thread engine entry point
09-10 05:37:05.066: D/UE4(11265): Entered AndroidMain()
09-10 05:37:05.066: D/UE4(11265): Prepared looper for event thread
09-10 05:37:05.066: D/UE4(11265): Passed callback initialization
09-10 05:37:05.066: D/UE4(11265): Found DepthBufferPreference = 0
09-10 05:37:05.066: D/UE4(11265): Found bPackageDataInsideApk = 1
09-10 05:37:05.076: D/UE4(11265): Found ProjectName = gearvrtest
09-10 05:37:05.076: D/UE4(11265): Controller interface supported
09-10 05:37:05.076: D/UE4(11265): Found bHasOBBFiles = 1
09-10 05:37:05.076: D/UE4(11265): Found bVerifyOBBOnStartUp = false
09-10 05:37:05.076: D/UE4(11265): UI hiding set to false
09-10 05:37:05.076: D/UE4(11265): Found GearVR mode = vr_only
09-10 05:37:05.076: D/UE4(11265): Passed sensor initialization
09-10 05:37:05.116: D/OVREntitlementChecker(11265): Package oculussig verified, entitlement check was skipped.
09-10 05:37:05.116: D/UE4(11265): Asking if osOBBInAPK? true
09-10 05:37:05.116: D/UE4(11265): ExternalFilePath found as '/storage/emulated/0/Android/data/com.YourCompany.gearvrtest/files'
09-10 05:37:05.116: D/UE4(11265): App is running in Landscape
09-10 05:37:05.116: D/UE4(11265): Android version is 5.0.1
09-10 05:37:05.116: D/UE4(11265): Android manufacturer is samsung
09-10 05:37:05.116: D/UE4(11265): Android model is SM-N910F
09-10 05:37:05.116: D/UE4(11265): OS language is set to en_IE
09-10 05:37:05.126: D/UE4(11265): ==============> GameActive.onCreate complete!
09-10 05:37:05.126: D/Activity(11265): performCreate Call secproduct feature valuefalse
09-10 05:37:05.126: D/Activity(11265): performCreate Call debug elastic valuetrue
09-10 05:37:05.136: D/UE4(11265): ==================================> Inside onStart function in GameActivity
09-10 05:37:05.136: D/UE4(11265): OnAppCommandCB cmd: 10
09-10 05:37:05.136: D/UE4(11265): LogAndroidEvents: EnqueueAppEvent : 9, 0
09-10 05:37:05.136: D/UE4(11265): OnAppCommandCB cmd: 11
09-10 05:37:05.136: D/UE4(11265): App is running in Landscape
09-10 05:37:05.136: D/UE4(11265): ==============> Resuming main init
09-10 05:37:05.136: D/UE4(11265): LogAndroidEvents: EnqueueAppEvent : 7, 0
09-10 05:37:05.146: D/UE4(11265): Final commandline: 
09-10 05:37:05.146: D/UE4(11265): Created sync event
09-10 05:37:05.146: E/filemap(11265): mmap(0,589476381) failed: Out of memory
09-10 05:37:05.146: W/asset(11265): create map from entry failed
09-10 05:37:05.146: D/UE4(11265): Assertion failed: nullptr != File [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Core\Private\Android\AndroidFile.cpp] [Line: 1704] 
09-10 05:37:05.146: D/UE4(11265): ==============> GameActive.onResume complete!
09-10 05:37:05.146: A/libc(11265): Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 11281 (Thread-7912)
09-10 05:37:05.146: D/UE4(11265): OnAppCommandCB cmd: 0
09-10 05:37:05.176: D/UE4(11265): OnAppCommandCB cmd: 1
09-10 05:37:05.176: D/UE4(11265): LogAndroidEvents: EnqueueAppEvent : 0, 3036192776
09-10 05:37:05.176: D/ViewSystem(11265): ViewRootImpl >> surfaceCreated
09-10 05:37:05.176: D/ViewSystem(11265): ViewRootImpl >> surfaceChanged W=2560, H=1440)
09-10 05:37:05.176: D/UE4(11265): OnAppCommandCB cmd: 6
09-10 05:37:05.176: D/UE4(11265): LogAndroidEvents: EnqueueAppEvent : 11, 0
09-10 05:37:05.186: I/Timeline(11265): Timeline: Activity_idle id: android.os.BinderProxy@e81731a time:4187677

Hi !

I have the same problem with my game. Did you find a way to solve the problem so far ?

Nope, no one wants to help :frowning: