As the title says, despite being able to register TMaps as a UPROPERTY, it won’t be saved/loaded into the object/level like a TArray. I.e. an AActor with a UPROPERTY() TMap<int32, int32> MyMap style property won’t have this value saved when editing, and it isn’t loaded at runtime either.
If this isn’t going wrong because of a mistake I’ve made, and I haven’t missed some incredibly-recent development, is progress on this still on-going? It’d be great to see soon