I have tested for many times,once I create a new object type(block) and use sphere trace for objects,it always fails,but sphere trace by channel works…That is so strange
Thanks for testing for me.However,I still have that BUG in 4.9.2:Here’s what I’m doing step-by-step:
1.I create a new object type called bomb in the project settings:
I just tested your setup but I still can’t get your results. The overlap works for me. Does the static mesh that you are using in the blueprint have collision?
If so, would you upload your test project for me to look at? You can also send it to me by PM over the Forums if you like.
We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.