[4.9.0] Map/Menu not displayed on start in standalone mode

Hi,
I’m not sure if it is a bug or if I did a wrong setting. But hopefully you can help.

Situation:

a “Map” that is displaying a “HUD” - that’s my startscreen(menu), where can be chosen to start, exit whatever

starting in PIE-mode everything works well, complied without errors, starting, displaying Menu

when:

  • starting in Standalone, it compiles without errors, shows the splash-screen, opens a window (empty/black background)

  • and nothing happens

  • until I click into window, then menu is displayed and all is working well

I tried to get the window focused with BP, but that didn’t help

Any ideas?

Maybe just a setting, that’s not correct?

I saw that there was a similar problem with 4.6, but I thought that is fixed.

Many thanks.

Cheers,

Tigger

Have you tried commandline arguments to force the map and screen to focus and do whatever you want?

Also, it is good if you use console to print the loaded map name, so you can tell if the black screen is your map or different map.

-m

dear m,

how do I do this “autofocussing on commandline”?

I did the print - see MainMenuBP, but it prints the name after I click into window.

Hummm, does the editor run at the same time?

-m

Yes, I start the “standalone mode” out of the editor.

same problem here?
link text

dear Helghast,

maybe, but the question is, if your issue is going on, when focussing window after the played movie/intro. meaning, what happens when you click into your gamewindow after the movie?
in my project it works then.

We will see.

I never did a “standalone start” in 4.8 nor in 4.7 nor 4.6 as the PIE was enough to test for me, but at the moment we’re near an “working” PreAlpha and this is the present result. :slight_smile: :frowning:

having a look into Command-Line Arguments | Unreal Engine Documentation

I can’t see which switch forces to autofocus!?

Can you please help?

Many thanks.

“WINDOWED” will be enough to focus on the window and switch it from fullscreen, it is tricky but might work.

Also I done a test on my 4.9, and it was Okay, the build ran fine. But my OS is Mac. SO it might be the same 4.6 bug back again, but on Windows only.

-m

Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in clean project?
  2. If so, could you provide a detailed list of steps in order to reproduce this issue on our end?
  3. Could you provide screen shots of any other blueprints that may be involved with this issue?

Dear Rudy,
thanks for replying.

  1. I will try this as soon as I’m able to

  2. Yes, I will write down the steps if it can be reproduced

  3. Sure, there is the blueprint for the HUD/Menu buttons, I will provide them

Many thanks.

Hello ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Dear Rudy,
sorry for the late reply.
Tested it with empty project and have same behaviour. Starts with black screen. :frowning:
Hope you have an idea.
Many thanks.

Hello ,

Can you provide the steps that were taken to reproduce this issue in a clean project?

Dear Rudy,

I tried the step provided here:
https://docs.unrealengine.com/latest/INT/Engine/UMG/QuickStart/3/index.html

Hopefully I did correct. :slight_smile:

Hello ,

I could not reproduce the issue that you are seeing with the steps provided. These steps worked fine for me. Could you zip up a project that showcases the issue that you having and send it to me so that I can take a closer look?

Dear Rudy,
I will zip the clear project for you and upload it.

Dear Rudy,
2 things:

  1. now again with a clean project it works (4.9.1)
  2. in my own project it doesn’t

what I can see now is following

  • when start “standalone game” with one of my levels it has the same behavior
    ** black screen and after clicking into it works perfectly

so it seems that somewhat running before displaying the level is the issue.

but what can it be?

maybe a converting issue as I came from 4.8?

Do you have any idea?

If you’re interested into my project, please contact me in forums.unrealengine.com as I won’t upload it in publicity.
Would love to do it like this, maybe just a “tick” to fix my issue. :slight_smile:

And a last thing.
When launching the Menu, the Music that is bound to/started in Character BP begins to play.
Is that ok?
World: Default Pawn Class is Character BP.