[4.8] Teerrain problem

Everything works but when i start paint its get gray and wont remove ??? i try texture over it still nothing

Hey, i had the same problem with my landscape. I don’t really remember how I got this fixed. You might want to try temporary removing any texture sample that is not base color (normals, roughness…)

Can u tell me how because i am in to this new and try to get this known :slight_smile:

Sure, just find your main material node, unplug everything except Base Color

Will try and see what will be

Still the same thing i dont know what to do other textures are normal but this one wont update it ???

can you send me a quick screenshot of your landscape at please?

I had exactly same problem and I noticed I had a wrong setup with plugging a couple wires. Disconnecting the normal maps made it disappear so I found where the problem was. The same can happen if there is something wrong with a wire in Roughness or Base Color setups. As vinz243 a screen of the material would help.
Also, I love those rocks you got there. :slight_smile:

Will post the blueprint and yeah tnx for the rocks i had to remove them :smiley: how to take a screenshot of a blueprint ?

No idea good question. Used Prnt Screen until now

**** will do

Can you just try unplugging roughness and normal from the Landscape node (unless you already have done it)

Also, rather than creating several Layer node per roughness/normal/BC you might want to use MakeMaterialAttributes node which put the different setting per layer into one node and then you can blend them using the Layer node. You might even use your own way of blending using Sample node and HeightLerp :slight_smile:

Here is how I did it:

https://i.imgur.com/imsV4Rem.png

https://i.imgur.com/8BWMiSrm.png

Will try that firs and then will see experimenting as yours on pic

Do u know some kind of good tutorial on this materials guide or something because i am on learning stage now before this texture compile finish it will take a time :slight_smile:

I removed the things and it worked the roughness and normal but what cause the problem then :confused:

Can you explain a bit mroe please I don’t understnad

I did that and its working now but now i want to find out why is casing the problem in first place ? and i have one more problem with Foliage i add some trees and grass now i cant remove it from the terrain i try shift and click nothing :confused:

It’s because there are too many texture samples for your terrain. I managed to solve that by making my own blend function

BTW about the grass you might want to give a try to the new Grass System :wink:

a new grass system :rolleyes: and can u lead me how to use ?