4.8 Set Emitter Enable, possible bug

I’m using “Set Emitter Enable” node to enable/disable particle sprite emitters inside a particle system at specific situations. Before 4.8 this worked like expected, both in the editor and when running the game, however, after migrating to 4.8 this stopped working in the editor, all of the emitters in the particle system are visible at all times but it continues to work in game.

Can anyone help me test this?

Thanks,

Same problem here.

UE 4.20.2
Working just fine in event graph, in construction script sadly is not working.

Rafael Budnik

I’m having the same issues here in 4.25, I can enable and disable in the event graph but not the construction script. Also one of my emitters isn’t working in either despite it being nearly identical to another emitter which works in the event graph.
The code was copy-pasted directly from the event graph into the construction script so something strange is definitely going on.