4.8 procedural foliage spawner starter tutorial

Yes, but you have to turn it on inside the foliage type.

Yeah, I don’t think there is. Might be something they plan on adding.

Hi I can’t seem to find the foilage Spawner in Misc. Has it been moved somewhere else?

Did you enable it in the experimental section of the editor preferences?

Thanks - if anyone’s having trouble dragging their foliage spawner into their level, follow OP’s way of creating the spawner from the Miscellaneous menu rather than the blueprint class way shown in the UE foliage vid.

Is there any way to limit the rotation for the grass output material node?

I’ve looked all through the lists and cannot seem to find the Procedural Foliage Spawner.

, Did you enable it in the experimental section of the editor preferences?

Thanks from us noobs :slight_smile:

Hey, on a tiled landscape I’m getting not enough space error and nothing is is spawned. Any idea why?

how do you enable the experimental section ??

Thanks for the quick tutorial, which worked fine.

But for me there are still a few questions.
In my maps I have some areas with grass material, others with bushes, trees, boulders and so on.
Is there a way to assign different material layers to different lLandscape grasstypes?

Thank
Chricken

I remember, that in the making of ā€œthe boy with the kiteā€ they told to have done the spawning with such a tool.

Yeah, I think that’s possible. It should be done inside the material when you place a grass node you’ll be able to go into the details of that node and select the grass type.

Thats, what I’ve been looking for.
Thank you

I really like that tool, but there is an issue and I am not sure, if I am doing a mistake.
Ich want to have some more different instanced meshes. In the plains there shall be grass. In Parts with Dirt, thre shall be pebbles. In woods, there shall be trees and so on.
But when I place an additional LandscapeGrassOutput to the material, I get an error, saying ā€œThe current material has compilation errors ā€¦ā€

Do I have to take care for something, that I don’t know?

Awesome was wondering how to do this for a test scene. Simple vids and to the point kudos man :slight_smile:

Up the max size of the grid, infact leave everything at stock values. Its a bit confusing how its worded ATM.

Thank you. Saved me a lot of time.
Appreciate it.