Everything works in 4.7.6. Changing to 4.8 p1, all the procedural walls, doors lost collision, and “Get Component Bounds” get no result value.
Hi SCASL -
I am attempting to reproduce your issue and so far have not been able to get the results you are describing. I have attached a 4.8 P1 project here to see if you can clarify the process that you are doing.
Thank You
Eric Ketchum
Looks like it only happens when I add instance in runtime state all collision from static mesh lost, but in construction state everything works fine.
I attached the changed project with this issue.
Thanks Eric
Hi SCASL -
Thank you for your assistance. I reproduced this issue in our internal release branch and have reported the issue as UE-15267 look for the fix forthcoming.
Thank You Again -
Eric Ketchum