I’m working for a DG and currently we have a project made in RPGMAKER XP. Since UE 4 has been released as free used we have decide to give a tried. Results so far show that UE 4 is a powerfull tool to build up our project, therefore I started to study how to use blueprints.
I’m quite newbie with this stuff but I’m following the official tutorials and I’m reading the documentation and pick info up really quick.
I have a problem mainly with the character movement, because I tried to create a blueprint based on 2D platform tutorial but it’s limited to left-rigth direction.
Thanks dude! that’s exacly what we were looking for!
Just one question, how do I add jump movement (key space bar-> jump, doesn’t work :S) or change flipbook for other actions (for example atacking, pushing and object)?
Input-> Key ->select flipbook?¿
Thanks!
I don’t know where i went wrong but I can’t get this to work for me…What are the limitations of this solution, like does this solution only work for a top down camera or am I bad at copy paste blue prints, then recreate variables and replace flipbook animations in the state machine? Would really appreciate help on how I can get this solution to work for my project also.