We have a problem when packaging a project with  Project Launcher and doing a shipping build,  steam api doesn’t seem to fire.
Took a look at a past issue and attempted to make  changes outlined in there with  steam_appid.txt in  root folder, but that did not help either.
When running  game in stand-alone, steam overlay shows up and  API fires properly. Shipping on  other hand does not.
Tried to reproduce this in a blank project, sure enough it also doesn’t work.
Blank Project has everything setup to work with steam, along with  steam_appid.txt in  staged folder.
Can you let us know why this blank project also does not trigger  steam overlay?
(Process used to create  shipping build)
             
            
              
              
              
            
            
           
          
            
            
              I have also been able to reproduce this in 4.9.2
You can get  project here
             
            
              
              
              
            
            
           
          
            
            
              Hi ,
I’m seeing  same thing in a Shipping Win64 build in your project. I have a couple of questions that may help narrow down  cause:
- Did you build your engine from source? If so, did you adjust OnlineSubsystemSteamPrivatePCH.h to reference  SDK version? Online Subsystem Steam Interface in Unreal Engine | Unreal Engine 5.1 Documentation
- Which Steam SDK are you using? 4.9.2 supports 1.32.
Incidentally, I tried this by adding  .exe to Steam using  “Add a Non-Steam Game to My Library” option from Steam’s Games menu, and playing through it shows  Steam overlay as expected.
             
            
              
              
              
            
            
           
          
            
            
              Hey ,
- No, did not get engine from source, just using  one from  EpicLauncher
- Using  built-in 1.32, no modifications done to  steam SDK, just out of  box   
We tried pushing this build through steam on a demo appid that we use for testing, but even though steam said “Username in-game Demo Game”  overlay did not show up (which I can only assume that means  steam api does not get initialized).
Do we have to build  engine from source to get this working?
             
            
              
              
              
            
            
           
          
            
            
              You shouldn’t have to, no. I’ll keep digging into this to see if I can figure out what’s going on.
             
            
              
              
              
            
            
           
          
            
            
              It feels like  settings in  DefaultEngine.ini file get “discarded” when  online subsystem comes into play.
With a Development build,  DefaultEngine.ini is present and does kick in (which I’m assuming is why it only works in development).
I’m throwing ideas really 
             
            
              
              
              
            
            
           
          
            
            
              Hey ,
I got an update that I’d like to run by you. So, as I was scouring any and all steam related ue4 resources, I came across another entry that is required in  DefaultEngine.ini
Adding:
SteamAppId=#####
to:
[OnlineSubsystemSteam]
    SteamAppId=#####
    SteamDevAppId=#####
Makes  steam overlay work as long as you push  build through steam.
We still need to run some tests on  API implementation to make sure it does get initialized and this was not just a fluke.
However, with just a plain shipping build (even with steam up)  overlay still does not trigger.
I will update this thread with more information as I keep running tests. Let me know if you come across anything.
             
            
              
              
              
            
            
           
          
            
            
              Hey ,
It appears this is simply a bug. We’re aware of this behavior on  Mac, but I did not know it also happened on  PC. I’ve created a bug report for  issue (UE-23238), and I’ll post here if I see any update on it.
For now, with  project you gave me to look over, as well as projects I created here, as long as you open  .exe through  Steam client,  overlay should appear as expected.
I’m not certain why you needed to add SteamAppId to  DefaultEngine.ini to get it working. Neither should make any difference in a shipping build, and I was able to get this working through  Steam client without that, and without  steam_appid.txt file. Incidentally,  steam_appid.txt is a development only thing. Once you are properly uploaded and instrumenting your builds with Valve and launch from  Steam client, you won’t need that text file unless you’re distributing dedicated server executables: