Project crashed after creating a new material asset. Now crashes on startup.
MachineId:ADEF58EF48210ADF83CDB4AFECFDEB7A
EpicAccountId:4a9ebfbc004f41c19b7b49e3d04ae29b
Unknown exception - code 00000001 (first/second chance not available)
"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 605]
Invalid BufferCount=0 while reading D://
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_Core!FArchiveFileReaderGeneric::InternalPrecache() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:605]
UE4Editor_Core!FArchiveFileReaderGeneric::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:644]
UE4Editor_Core!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\misc\guid.h:179]
UE4Editor_Core!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\serialization\customversion.cpp:69]
UE4Editor_Core!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\containers\array.h:1203]
UE4Editor_Core!FCustomVersionContainer::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\serialization\customversion.cpp:101]
UE4Editor_CoreUObject!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\packagefilesummary.cpp:79]
UE4Editor_AssetRegistry!FPackageReader::OpenPackageFile() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\assetregistry\private\packagereader.cpp:37]
UE4Editor_AssetRegistry!FAssetDataGatherer::ReadAssetFile() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:422]
UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:186]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]