Dear Epic,
#Repro
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Make a new BP actor class, with billboard as the root component for ease of clicking, and then make a spline component.
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Make the spline component selected color green for fun
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drag two instances of this BP into the level
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Make a few points on each
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click on one spline, hold down CTRL
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Click on a point on the other spline as if to connect them
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This is where I get the following crash in 4.8.2
"[2015.07.16-04.18.57:438][437]LogWindows: === Critical error: ===
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 678]
Array index out of bounds: 3 from an array of size 3Array index
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_ComponentVisualizers!FSplineComponentVisualizer::DrawVisualization() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\componentvisualizers\private\splinecomponentvisualizer.cpp:158]
UE4Editor_UnrealEd!UUnrealEdEngine::DrawComponentVisualizers() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\unrealedengine.cpp:1248]
UE4Editor_UnrealEd!FLevelEditorViewportClient::Draw() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\leveleditorviewport.cpp:3793]
UE4Editor_Renderer!FSceneRenderer::FSceneRenderer() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\scenerendering.cpp:962]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::FDeferredShadingSceneRenderer() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:68]
UE4Editor_Renderer!FSceneRenderer::CreateSceneRenderer() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\scenerendering.cpp:1201]
UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\scenerendering.cpp:1439]
UE4Editor_UnrealEd!FEditorViewportClient::Draw() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorviewportclient.cpp:3010]
UE4Editor_Engine!FViewport::Draw() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\unrealclient.cpp:1001]
UE4Editor_UnrealEd!FEditorViewportClient::StopTracking() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorviewportclient.cpp:2182]
UE4Editor_UnrealEd!FEditorViewportClient::InputKey() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorviewportclient.cpp:2106]
UE4Editor_UnrealEd!FLevelEditorViewportClient::InputKey() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\leveleditorviewport.cpp:2440]
UE4Editor_Engine!FSceneViewport::OnMouseButtonUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\slate\sceneviewport.cpp:437]
UE4Editor_Slate!SViewport::OnMouseButtonUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\sviewport.cpp:166]
UE4Editor_Slate!<lambda_de96dc3471181973108233c6db1f9843>::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4170]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_de96dc3471181973108233c6db1f9843> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:212]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4173]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4133]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1403]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1708]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:706]
UE4Editor_Core!FWindowsApplication::AppWndProc() [